The Turtle is a storytelling game co-designed by me and my friend, Karolina Burliga, using online software for interactive stories. In this project, I was responsible for character concepts, animations, and some of the background art, while Karolina focused on game flow and most of the backgrounds.
The main character was designed as a phlegmatic being of undefined origin, devoid of any emotions. As players progress, they gradually uncover the protagonist’s identity through their own moral choices, shaping the story's direction.
The gameplay is relatively short but offers 15 different endings, each influenced by the player’s decisions and leading to unexpected, often absurd outcomes. The story begins with the main character observing a turtle in the middle of a desert. The turtle serves as a metaphor for the cyclical nature of life, reappearing throughout the game to remind the protagonist of their true purpose, a fate they are inevitably drawn back to.