"14 Days" is an original survival and storytelling game that explores the social dynamics between parents and children. The game highlights the issue of adults spending excessive time at work and the impact this has on children growing up in such families.
This project was developed during my university years in collaboration with a programmer, Dmytro Shkambara. While Dmytro handled the technical aspects, my responsibilities included concept art, illustration, 3D modeling, 2D and 3D animation, level design, and the creation of all necessary UI elements for the Unity environment.