"14 Days" is an original survival / storytelling game unraveling the social issue of parents and children relationship. It was created to bring more attention to the problem of mature people spending too much time working, as well as children raised in such families not receiving enough attention from their parents.
The "14 Days" project has been created during my time in the university, in a collaboration with a programmer student — Dmytro Shkambara. The technical aspects of the project were of his responsibility, whereas mine included: concept art, illustration, 3D modeling, 2D and 3D animation, level design and creation of all needed UI elements for Unity environment.
Year: 2019-2020